Get Adventures on Dungeon Planet: A Science Fantasy Supplement PDF

By Johnstone Metzger

Adventures on Dungeon Planet is a technology fable complement for the award-winning role-playing online game Dungeon World.

This booklet contains:

  • Four new personality periods: the Earthling, the Engine of Destruction, the Mutant, and the Technician. *Three new laptop races: extraterrestrial beings, androids, and white apes.
  • Four new compendium periods: the Alien, the Scientist, the Sniper, and the Visitor.
  • Futuristic contraptions, designated gear, and robots.
  • New ideas for spaceships.
  • New technological know-how myth risks and instance fronts that use them.
  • Procedures for growing alien planets and cultures.
  • More than 30 new technology delusion monsters.
  • Show description

    Read or Download Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World PDF

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    Additional resources for Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World

    Example text

    Non-Invasive Surgery LEVEL 5 Your machine re-knits flesh and bone to make a body whole again. Heal an ally it touches of 3d8 damage. Star Gate LEVEL 5 ONGOING You open a gateway to another dimension or plane of existence. You can pass through this gate, either entering this other location or passing through it to get to another place in your present dimension. You can bring a number of others with you equal to your level, if they are willing, or you can send one target of your choice that you touch through, by themselves.

    Either way, you can also remove your machines from your body (they have 1 weight when removed). Electromagnetic Detection When you wave your instruments around, roll+INT. •On a 10+, you know if there are any machines in sight or hidden nearby, and where they are. •On a 7-9, you can detect the presence of machines and their general direction, but not pinpoint their numbers or location exactly. Experienced Mechanic When you discern realities occupied by a machine, on a 7+, ask one extra question about that machine.

    Death ray (1d10+3 damage, ignores armour) 12 HP 2 Armour Near Explorers of the ancient ruined cities sometimes tell tales of being ambushed by a white ape that is a far cry from the usual animal—a technocrat wielding hi-tech machines that pursues its own strange and secretive agenda. Will your machines attract its attention? Instinct: To seize technology.  Offer to trade machines.  Operate flying craft. White Apes WHITE APE CHARACTERS Fighter When you use your great size and six arms to defy danger, take +1.

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    Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World by Johnstone Metzger

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